So I went back to what is so great about Maya: Render Globals and Photons! For the scene with the two statues I used a simple area light and moved a point light to create some groovy shadows. On the wine glass I used Caustics and Raytracing and hand-animated the ripple effect... I played with dynamics a bit, but decided that this was a better approach. Ocean effects work well on wide bodies of water.
Thursday, May 26, 2011
Render Globals and Photons!
Labels:
3d,
animation,
animator,
maya,
photos,
raytracing,
render globals,
trailer,
video game,
voodoo
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