Monday, December 28, 2009

Snail on Baguette

This is one of the interior shots of a snail climbing over a baguette. I finally found a texture that more closely resembles the inside slice, and I'm going to replace it. There are other wierd little doo-dads to fix like the plate buckling (soften normals perhaps?) Overall I like the lighting here. Mental ray all the way, baby.

Mansion Exterior


This is going to be one of the opening scenes for my game trailer. I've learned a bit about water and fog dynamics among tons of other things (it's all learning in Maya--oh yes ;).

I'm constantly reworking this scene but I did actually post an animation of the opening sequence in youtube with my favorite Chopin piece (it was initially going to be a DVD intro in case you're wondering about the long pause at the end):


Tuesday, December 22, 2009

Occult Project


Since my last 'den' project, my computer has been reformatted, stolen, and then destroyed along with my backup. Ahhhh! And so I started again with this brand new project.
This is my new interior scene for my current project: "Occult"
mental ray, fire dynamics were used, along with a lot of bump-maps

Wednesday, April 23, 2008

Latest Den + composites



With the crash of my last save, this project has officially become a monster. Arg!

I'll need to revert back to an earlier version then do some serious compositing.

Monday, April 14, 2008

My, Oh Maya: The Den


And finally...

I spent the past few days trying to get a decent bear-skin rug, but couldn't negotiate around an ugly masking job. I don't know if anyone else has any luck, but I'm here to say that mental ray and even ray-tracing will--in one way or another--force maya to crash an already taxed processor when trying to merge fur.

That said, I'm saving my pennies for a Mac, since my days of futzing with pc hardware (and even knowing about it) need to be over. What kind of professional needs futz??

Thursday, March 27, 2008

No Mental Ray (Software Render)

I finally did a software render using Raytracing alone... (sigh)

I've concluded that mental ray is really a daylight rendering engine, and doesn't lend itself to any sort of 'dramatic' or warm set lighting... thought??

Sunday, March 9, 2008

look of shock


Ugh--I think that I might have to bag the mental ray on this particular scene. There's way too much bleed and aliasing going on here. But I'm liking the worried unicorn better...