This is one of the interior shots of a snail climbing over a baguette. I finally found a texture that more closely resembles the inside slice, and I'm going to replace it. There are other wierd little doo-dads to fix like the plate buckling (soften normals perhaps?) Overall I like the lighting here. Mental ray all the way, baby.
Monday, December 28, 2009
Snail on Baguette
This is one of the interior shots of a snail climbing over a baguette. I finally found a texture that more closely resembles the inside slice, and I'm going to replace it. There are other wierd little doo-dads to fix like the plate buckling (soften normals perhaps?) Overall I like the lighting here. Mental ray all the way, baby.
Mansion Exterior

This is going to be one of the opening scenes for my game trailer. I've learned a bit about water and fog dynamics among tons of other things (it's all learning in Maya--oh yes ;).
I'm constantly reworking this scene but I did actually post an animation of the opening sequence in youtube with my favorite Chopin piece (it was initially going to be a DVD intro in case you're wondering about the long pause at the end):
Tuesday, December 22, 2009
Occult Project

Since my last 'den' project, my computer has been reformatted, stolen, and then destroyed along with my backup. Ahhhh! And so I started again with this brand new project.
This is my new interior scene for my current project: "Occult"
mental ray, fire dynamics were used, along with a lot of bump-maps
Wednesday, April 23, 2008
Latest Den + composites
Monday, April 14, 2008
My, Oh Maya: The Den

And finally...
I spent the past few days trying to get a decent bear-skin rug, but couldn't negotiate around an ugly masking job. I don't know if anyone else has any luck, but I'm here to say that mental ray and even ray-tracing will--in one way or another--force maya to crash an already taxed processor when trying to merge fur.
That said, I'm saving my pennies for a Mac, since my days of futzing with pc hardware (and even knowing about it) need to be over. What kind of professional needs futz??
Thursday, March 27, 2008
No Mental Ray (Software Render)
Sunday, March 9, 2008
look of shock
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