
This is the very opening sequence: moths are batting away at a bottle, trying to get at the flame. One is sliding up and down the glass flapping his wings furiously, the other is doing that bounce-bounce-bounce deal.
I learned a neat trick that will seriously lighten your render times in Mental Ray: the reflections you see are scenes I plugged into specular shading when I pressed the map button. I plugged the environmental attributes here under Sky, Floor, etc. I obviously need to lose those two light reflections on the bottle, but that's easily done when I uncheck 'Emit Specular' from the directional lighting.

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